Section 8: Luck vs Skill Across Warp Factors

8.1 Motivation

While Sections 6–7 calibrate AI tiers at a fixed Warp factor (double-12), Warp 12 ships with four playable Warp factors (9 / 12 / 15 / 18), each supporting different fleet sizes:

Warp FactorMax PipFleet LimitTilesRated?
W992–4 players55Exhibition
W12122–8 players91Rated (TEI)
W15152–12 players136Exhibition
W18182–18 players190Exhibition

Players and designers routinely ask:

  1. Does Warp factor affect skill expression? Higher pip sets increase hand entropy — does this create meaningful strategic depth or just pip-dumping chaos?
  2. Does fleet size (player count) affect skill? Conventional wisdom suggests more players = more noise, but is that true?
  3. Should TEI be calibrated differently for W9 vs W18? If skill expression differs, should we adjust reference bands or restrict rating to W12?
  4. Why is W12 the rated factor? Is it merely tradition (Mexican Train’s historical default), or does the data justify it?

This section reports 19,000 self-play games across 38 configurations (Warp factor × fleet size) to empirically answer these questions.


Warp 12 — a Double-Twelve domino variant for the NX Epoch.