Warp 12 roadmap
Completed (recent)
- Server-verified practice AI TEI (replay on
reportPracticeAiMatch) - Firestore lockdown for competitive stats fields
- Offline vs-AI play with queued TEI sync when connectivity returns
- Local pass-and-play (2–8 humans on one device, unrated; optional AI fill)
- Leaderboard verified-pool labels and fleet totals from TEI buckets only
- Security model (trust boundaries + native leaderboard path)
- Crews & charters Phases 1–3 —
groupTei, charter callables, /crews UI, Global Official leaderboard tab + season label - Luck vs Skill Analysis — 19K-game comprehensive study complete (LUCK-SKILL-READY, SECTION-8-COMPLETE)
- 38 configurations (W9/12/15/18 × all fleet sizes)
- Statistical analysis, 5 figures, 3 tables
- TEI paper Section 8 integrated (~15 pages LaTeX)
- Key finding: W18@18p has 1.74× higher skill than 2p (contradicts “large fleets are crapshoots”)
In progress
- Ω promotion + client wiring (see omega-handoff)
- New modules (Theta, Iota, Kappa) — 500-game calibration running
TODO (Phase 4 — ecosystem)
- New modules — Theta (Longest Trail + Spool), Iota (Double Down), Kappa (Temporal Inversion)
- Theta: ✅ Implemented, ⏳ Calibration in progress
- Iota: ✅ Implemented, ⏳ Calibration in progress
- Kappa: ✅ Implemented, ⏳ Calibration in progress (expected Warped)
- Need: comprehensive unit tests, RULES.md updates, UI support
- Match certificate JSON export
CREW- short invite codes, listed crews, profile/match charter UI polish- Third-party group TEI interoperability notes