Warp 12 roadmap

Completed (recent)

  • Server-verified practice AI TEI (replay on reportPracticeAiMatch)
  • Firestore lockdown for competitive stats fields
  • Offline vs-AI play with queued TEI sync when connectivity returns
  • Local pass-and-play (2–8 humans on one device, unrated; optional AI fill)
  • Leaderboard verified-pool labels and fleet totals from TEI buckets only
  • Security model (trust boundaries + native leaderboard path)
  • Crews & charters Phases 1–3groupTei, charter callables, /crews UI, Global Official leaderboard tab + season label
  • Luck vs Skill Analysis — 19K-game comprehensive study complete (LUCK-SKILL-READY, SECTION-8-COMPLETE)
    • 38 configurations (W9/12/15/18 × all fleet sizes)
    • Statistical analysis, 5 figures, 3 tables
    • TEI paper Section 8 integrated (~15 pages LaTeX)
    • Key finding: W18@18p has 1.74× higher skill than 2p (contradicts “large fleets are crapshoots”)

In progress

  • Ω promotion + client wiring (see omega-handoff)
  • New modules (Theta, Iota, Kappa) — 500-game calibration running

TODO (Phase 4 — ecosystem)

  • New modules — Theta (Longest Trail + Spool), Iota (Double Down), Kappa (Temporal Inversion)
    • Theta: ✅ Implemented, ⏳ Calibration in progress
    • Iota: ✅ Implemented, ⏳ Calibration in progress
    • Kappa: ✅ Implemented, ⏳ Calibration in progress (expected Warped)
    • Need: comprehensive unit tests, RULES.md updates, UI support
  • Match certificate JSON export
  • CREW- short invite codes, listed crews, profile/match charter UI polish
  • Third-party group TEI interoperability notes

Warp 12 — a Double-Twelve domino variant for the NX Epoch.